Problem

Computer Vision has made a lot of progress, but many of the best algorithms don't do as well against textureless regions with sharply defined boundaries. This trouble is the inspiration for the Mondrian approach, which relies entirely on sharply defined edges and textureless regions.

The very basis of the Mondrian approach is the Mondrian World--a world consisting entirely of fronto-parallel rectangles at various depths all moving in arbitrary directions (but maintaining the same depths). Viewed over times, some ideas could be formed as to which rectangles are in front of others. This world is highly restricted and not applicable to the real world, but this site is devoted to relaxing assumptions and making the Mondrian approach a reasonable one. A summary of progress is listed under results.

The two subproblems are Mondrian Motion and Mondrian Stereo. Mondrain Motion involves one camera watching a moving scene, which allows for movement in any direction. Mondrian stereo involves different views of the same scene, all in a horizontal line. It ties velocity indirectly proportional to distance.

 



|
|